A Raytraced Kitchen Counter
James Wong - #20342440 - jlfwong
Lighting (Objective #8)
Ambient Light
Point Light Source
Point Light Source with Hard Shadows
Area Light Source with Soft Shadows, 100 samples per ray
Area Light Source with Soft Shadows and Jittering, 100 samples per ray
Antialiasing (Objective #7)
No Antialias
3x3 Super Sampling Antialias
3x3 Super Sampling Antialias with Jittering
Vertex Normal Interpolation (Objective #4)
Interpolation Off
Interpolation On
Texture Mapping (Objective #5)
Textures Off
Textures On
Reflection with Fresnel (Objective #3)
Reflection Off
Reflection On, Fresnel Off
Reflection On, Fresnel On (Floor Only)
Transparency and Refraction (Objective #2)
Transparency Off, Reflection Off
Transparency On, Refraction Off, Reflection Off
Transparency On, Refraction On, Reflection Off
Transparency On, Refraction On, Reflection on, Fresnel off
Transparency On, Refraction On, Reflection on, Fresnel on
Depth of Field (Objective #9)
Depth of Field Off
Depth of Field On, Varying Focal Length
Depth of Field On, Varying Aperture Size
Depth of Field On, Jittering On
Parallelization (Objective #1)
Benchmarked using smaller version of kitchen scene
2.4 billion intersect tests
Run on a machine with 4 cores
Kitchen (Objectives #6 and #10)
Wireframes in Blender
Textures off, Reflections off, Transparency Off
Final Render
16 rays per sample depth of field
9 samples per pixel supersampling
3092 triangular faces in 36 meshes
Total Render Time: 9.5 hours, multithreaded on 4 cores
Comparison with Real Kitchen
Lighting
Antialiasing
Vertex Normal Interpolation
Texture Mapping
Reflection
Transparency and Refraction
Depth of Field
Parallelization
Kitchen