A Raytraced Kitchen Counter

James Wong - #20342440 - jlfwong

Lighting (Objective #8)

Ambient Light

Point Light Source

Point Light Source with Hard Shadows

Area Light Source with Soft Shadows, 100 samples per ray

Area Light Source with Soft Shadows and Jittering, 100 samples per ray

Antialiasing (Objective #7)

No Antialias

3x3 Super Sampling Antialias

3x3 Super Sampling Antialias with Jittering

Vertex Normal Interpolation (Objective #4)

Interpolation Off

Interpolation On

Texture Mapping (Objective #5)

Textures Off

Textures On

Reflection with Fresnel (Objective #3)

Reflection Off

Reflection On, Fresnel Off

Reflection On, Fresnel On (Floor Only)

Transparency and Refraction (Objective #2)

Transparency Off, Reflection Off

Transparency On, Refraction Off, Reflection Off

Transparency On, Refraction On, Reflection Off

Transparency On, Refraction On, Reflection on, Fresnel off

Transparency On, Refraction On, Reflection on, Fresnel on

Depth of Field (Objective #9)

Depth of Field Off

Depth of Field On, Varying Focal Length

Depth of Field On, Varying Aperture Size

Depth of Field On, Jittering On

Parallelization (Objective #1)

Benchmarked using smaller version of kitchen scene
  • 2.4 billion intersect tests
  • Run on a machine with 4 cores

Kitchen (Objectives #6 and #10)

Wireframes in Blender

Textures off, Reflections off, Transparency Off

Final Render

  • 16 rays per sample depth of field
  • 9 samples per pixel supersampling
  • 3092 triangular faces in 36 meshes
  • Total Render Time: 9.5 hours, multithreaded on 4 cores

Comparison with Real Kitchen